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Vid Lab

In my role at Vidlab Entertainment, I led the design team in providing essential graphic elements across various projects. I was instrumental in engineering the large-scale video transform pipeline for Xbox, managing the decoding of diverse video types and codecs. Utilizing AviSynth and VirtualDub, I pre-processed video for encoding, ensuring high quality through rigorous control and correction of video anomalies. Additionally, I conformed NTSC field-based video to digital square pixel format and was the key role in developing the Vidlab brand, including logos, email signatures, web pages, user interfaces, and motion graphics. My contributions helped enhance the visual identity and functionality of the Vidlab platform.

© All images owned by Renick Woods 

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